We get into the creepy territory with Slappy’s laughing, eerie piano drifting from nearby houses, ghosts howling, and although it’ll likely be provided by the guests, some screams. Random/occasional sound effects could include crickets, dogs barking, and bike bells. The music, or the ‘song of the land’, of course, would be the iconic Goosebumps theme song (although we promise not to bore the heck out of you with it). With this backdrop for our park, the soundscape (background sound) can be narrowed down to just the wind in the trees.
GOOSEBUMPS ESCAPE FROM HORRORLAND DOWNLOAD MAC FULL
Therefore, the plant life should make you feel at home: manicured lawns of freshly mowed grass tall, shady deciduous trees flower beds full of sneaker prints. A small, suburban town with cookie cutter houses, a town square, and a school in the center (in this case serving as our version of Sleeping Beauty’s castle). So that’s what I want to embody in the park. Goosebumps has an entirely suburban, middle-class view of childhood. Keeping these answers in mind, a clearer guest experience came to me. What do you want them to think about after leaving your land? That fear and imagination are integral and wonderful parts of childhood. What might people learn who visit? That everyone’s still just a kid inside. What does it feel like to be in your land? Creepy, exciting, nostalgic, cool. Some of the first questions we’re asked as designers in the Khan Academy course are: However, you’ll see the differences between my Goosebumps theme park and Horrorland as we go along. Elements like the Horrors, the monsters who operate Horrorland, would be included as characters and possibly tour guides, among other meetable cast. First of all, I wanted to pay homage to Horrorland, the scary theme park within the Goosebumps series, without copying it.